A downloadable game for Windows, macOS, and Linux

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"Ah, my executioner has arrived."

In an underground prison cell beneath the Empire's royal palace, a girl chats with her executioner. What kind of future awaits these two?

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Features:

- Around 5 minutes of playtime
- 8 endings across multiple playthroughs
- Full voiceover
- Unlockable <access_denied> content
- No loading or saving

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Concept, story, GUI, and sound by Kowara.
Programming by YoruUta.

Sprite and background assets by がり子 and 歩夢 from illustAC, used under the terms listed here.

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Made by the Abyss Team for O2A2 2021 Jam, following the rules of the jam (one of every asset type; 1000 words).

Vale is set in the same world as Goodbye, Emilia, ten years after the latter's events.

Play the prequel here: Goodbye, Emilia.


StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(9 total ratings)
AuthorAbyss Team
GenreVisual Novel, Interactive Fiction
Tags2D, drama, Multiple Endings, o2a2, Short, Story Rich, tragedy

Download

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Click download now to get access to the following files:

Vale-1.0-pc.zip 44 MB
Vale-1.0-mac.zip 27 MB
Vale-1.0-linux.tar.bz2 33 MB

Development log

Comments

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(+1)

(Hopefully) Spoiler-Free!

I played Goodbye, Emilia and loved it, so I was excited to play this and get another glimpse into that world! I'm also unreasonably proud of myself for getting the title origin/meaning right.

Once again, I have only admiration for your ability to pack so much into such a brief game! The way the extras add so much depth to the minimalist dialogue and 'gameplay' remains excellent, and I felt like I got a surprisingly clear, endearing portrait of Morgan (hopefully not a spoiler, I'll edit if you like) through the extra text in the Gallery. Unlocking all the endings remains almost puzzle-like, and the brevity of the playthroughs kept it from getting frustrating. I assume the last of the eight endings is the 'canon' one, and I look forward to any future chance to catch up with our protagonist(s) and see what the Northern Star's been up to! (Revolution, I assume.)

(+1)

Thank you for playing another one of our creations, Emberbright (and congrats on getting the title's meaning)!

The eighth ending is indeed the 'true ending', which also ties back to Goodbye Emilia. Mind if we ask you how many endings you got so far? We're debating on whether to release a walkthrough or not.

(+1)

I was happy to play it! As for the endings, I unlocked all of them; it wasn't too hard once I started keeping track of the loops, though admittedly I'm the kind of player who will talk to the same NPC a few extra times just to be sure there's no new dialogue, so I can see how some of the endings might be trickier than others.